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< Dragon Warrior III
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Dragon Warrior III | Table of Contents | Walkthrough
Cheats, Tips, Tricks, Walkthroughs and Secrets for Harry Potter And The Sorcerer's Stone on the Gameboy Color, with a game help system for those that are stuck Fri, 04 Jan 2019 11:21:29 Cheats, Hints & Walkthroughs.
Table of Contents
- Personality (Remakes)
- Parties
Appendices
- Pachisi Track (GBC/SNES)
- Small/Tiny Medals (Remakes)
- Monster Medals (GBC)
- Sky World (Remakes)
- Ice Cave (GBC)
Hero[edit]
The Hero is the main character, and there can only be one. In the original version, the Hero could be male or female, but the text would often refer to them as a 'he' regardless. While the Hero may start off slow, he will quickly become one of the most powerful and indisputably the most versatile. The Hero can equip most of the weapons and armor that soldiers can and a few that they cannot, including the most powerful equipment in the game. The Hero learns a mix of Pilgrim and Wizard spells, often much later than those classes, and there are a few spells that only the Hero can learn. Generally the Hero will be an attacker, only using magic in emergencies or when the others run out of MP.
- See also: Hero magic
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Hero figure
Party members[edit]
Apart from the Hero, there are eight possible classes (only seven in the original NES release), which you will choose when you create your three allies. There are two important restrictions:
- You cannot create additional Heroes, nor can you ever remove your Hero from the party (unless, in the remakes, you cleared the game and brave the bonus dungeons).
- You cannot create Sages from scratch: another class must be promoted to a Sage.
Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells. There are a few Weapons and Armors that only women can use, but none that are significant.
See the experience charts for how many experience points it will take to raise each class and the spell lists for what magic each class can learn (if any).
Each character has five attributes. Each class specializes in a different attribute, has a different secondary attribute, two 'average' attributes and one that is lacking.
Character class | Main attribute | Second attribute |
---|---|---|
Soldier/Warrior | Strength | Vitality |
Fighter | Agility | Strength |
Pilgrim/Cleric & Wizard/Mage | Intelligence | Agility |
Merchant/Dealer | Vitality | Intelligence |
Goof-Off/Jester | Luck | Vitality |
Thief | Agility | Luck |
Sage | Intelligence | (any) |
When a character reaches level 20, you can change his/her class at the Shrine of Dhama. This process allows you to turn, for example, a Pilgrim into a Soldier, or a Fighter into a Wizard. It is also where you go to create Sages. When you change classes:
- Your level resets to 1
- Your attributes are halved (including HP and MP)
- You do not lose any spells that you know, which means you can create spell-casting soldiers
There are, however, a few restrictions:
- The Hero cannot change classe, and no one may become a Hero.
- If you change from a Pilgrim, Sage, or Wizard into a non-magic user you will not learn anymore spells, nor will your Maximum MP increase.
- With the exception of Goof-Offs, you need the Book of Satori to become a Sage.
- Characters may not change into a Goof-Off, so you have to go register a new character if you want one. In the GBC/SNES ports, this restriction was removed.
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Soldier/Warrior[edit]
![Game Boy Color Dragon Warrior 3 Mini Medal Gameshark Cheats Game Boy Color Dragon Warrior 3 Mini Medal Gameshark Cheats](https://i.pcmag.com/imagery/articles/06IawbVxDV9FiiihAROOAJh-26.fit_lim.size_1838x.jpg)
- Main attribute: Strength
- 2nd attribute: Vitality
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Soldiers, known as warriors in the remakes, have two abilities: dealing massive amounts of damage to enemies and absorbing massive amounts of damage from enemies. Soldiers can equip almost all of the best equipment which, when combined with their high strength and vitality, makes them walking tanks. They have two disadvantages: first, they are incredibly slow (the slowest class) and second they cannot learn any magic. These two disadvantages can be mitigated or even completely negated by turning a Fighter or magic user into a soldier late in the game.
In the remakes, a fitting Personality for a Warrior should improve Strength, but not Intelligence.
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male soldier figure
- Female soldier figure
Fighter[edit]
- Main attribute: Agility
- 2nd attribute: Strength
Fighters have a lot in common with Soldiers: they are incredibly strong, have high HP and vitality, but cannot use magic. The major difference is that Fighters are incredibly fast, but cannot equip much in the way of armor. Fighters will take more damage than Soldiers, but since they almost always attack first the enemy may not live long enough to deal damage. Fighters allow you to play more offensively while Soldier are more defensive.
In the remakes, a fitting Personality for a Fighter should improve Agility, but not Luck.
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male fighter figure
- Female fighter figure
Pilgrim/Cleric[edit]
- Main attribute: Intelligence
- 2nd attribute: Agility
Pilgrims, known as clerics in the remakes, are characters that focus on magic. In particular, their spells are useful for healing and protecting the party. They learn a couple of offensive spells but, the vast majority of the time, they will either be attacking or using healing spells. Pilgrims are surprisingly good physical fighters. They have fairly high HP and strength (usually dealing about 50 - 75% of what an equivalently leveled Soldier would do). They can equip a lot of high level armor and weapons, though they do fall behind a bit late in the game.
In the remakes, a fitting Personality for a Cleric should improve Intelligence, but not Strength.
- See also: Pilgrim magic
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male pilgrim figure
- Female pilgrim figure
Wizard/Mage[edit]
- Main attribute: Intelligence
- 2nd attribute: Agility
Wizards, known as mages in the remakes, learn incredibly powerful offensive spells and have enough MP to cast them more than enough times. They are not supposed to attack in physical combat; actually, they have access to numerous weapons that can be used to cast spells for free, instead of attacking physically. Unfortunately they are the weak link when it comes to defense. Since they have low HP and vitality, and cannot equip much armor, they will likely be the first to fall in battle. As such they are a prime candidate to turn into some other class which removes all of the disadvantages but keeps the Wizard's redeeming qualities.
In the remakes, a fitting Personality for a Mage should improve Intelligence, but not Strength.
- See also: Wizard magic
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male wizard figure
- Female wizard figure
Merchant/Dealer[edit]
- Main attribute: Vitality
- 2nd attribute: Intelligence
Merchants, known as dealers in the remakes, are useful through all the game. They have the special ability to find extra gold and items from enemies (in addition to what is normally dropped), which can come in handy in a few situations late in the game. If you are going to search for rare item drops, then it is a good idea to turn a high level Goof-Off into a Merchant. Merchants are a very useful support class, but not great fighters: they aren't able to use many equipment and their strength falls behind that of the Hero and battle-oriented classes (Warriors & Fighters).
In the remakes, Merchants are given a special set of spells that are exclusive to their class, including Excavate and YellHelp. The Merchant class is the key to a subplot later in the game, however you can just register one right before you need them.
In the remakes, a fitting Personality for a Dealer should improve Vitality, but not Agility.
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male merchant figure
- Female merchant figure
Goof-Off/Jester[edit]
- Main attribute: Luck
- 2nd attribute: Vitality
Goof-Offs, known as jesters in the remakes, have the highest luck of all classes, which can come in handy if you're trying to get certain pieces of equipment from enemies. Another benefit of a Goof-Off is that they can turn into a Sage without the need of the Book of Satori. On the other hand, they are nearly useless during battle. In addition to having low strength and defense, and not being able to equip much, they will often fail to do anything in battle (including parrying).
In the remakes, they are given one spell Whistle, which attracts enemies to the spot and initiates a battle. This is very useful for quick grinding or to look for a specific item drop.
In the remakes, a fitting Personality for a Jester should improve Luck, but not Intelligence.
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- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male jester figure
- Female jester figure
Advanced classes[edit]
Sage[edit]
- Main attribute: Intelligence
- 2nd attribute: Luck?
Sages are a particularly powerful class: they have the high MP and intelligence of the Wizard, the strength and defense of a Pilgrim, plus they can cast almost every spell in the game. There are a few high level weapons and armor that the Sage can equip that the Pilgrim cannot, but for the most part they are Pilgrims that know offensive magic. The only disadvantage of a Sage is that they require much more experience to level up than any other class; often 1.5 times as much. While you can often use the extra power of the Sage to push through dungeons earlier than you could without one, it will often catch up to you suddenly (usually when you reach a boss).
The actual attributes of a Sage are hard to state since it carries over much of its attributes from the original class. If you turn a Wizard into a Sage he/she will have more MP but less Strength than if you turned a Soldier into a Sage. That said, for the most part, no matter who you turn into a Sage, you're better off.
In the remakes, a fitting Personality for a Sage should improve Intelligence.
- NES sprite
- Super Famicom sprite
- Game Boy Color sprite
- Male sage figure
- Female sage figure
Thief[edit]
- Main attribute: Agility
- 2nd attribute: Luck
The Thief class is a new class that was introduced in the Super Famicom remake of Dragon Quest III. Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from Smell, which tells you how many treasures are left in the area, to TipToe, which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group.
In the remakes, a fitting Personality for a Thief should improve Agility, but not Vitality.
- Super Famicom sprite
- Game Boy Color sprite
Summary[edit]
The difference between character classes can be summarized in a triangle diagram.
A villager early in the game suggests the Hero to start off with a party consisting of a Soldier/Warrior, a Pilgrim/Cleric and a Wizard/Mage: these are the three corners of the diagram below. The Hero is a well balanced character, therefore he's in the center.
The Fighter (top) has lots in common with the Soldier/Warrior, the difference being in the higher agility and lower armor. The Sage (bottom) is by all means a sum of a Pilgrim/Cleric and a Wizard/Mage. The Goof-off/Jester (bottom) seems useless but can spontaneously be turned into a Sage. The Merchant/Dealer (left) has some abilities that can support the party. The Thief (center) has a few spells that can be considered neither White nor Black magic.
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Legend:
- Top: characters with no magic abilities;
- Bottom: characters with great magic abilities;
- Left: character with healing spells;
- Right: characters with offensive spells.
- Top: characters with no magic abilities;
- Bottom: characters with great magic abilities;
- Left: character with healing spells;
- Right: characters with offensive spells.
[Go to top]← Getting Started | Player classes | Parties →
Retrieved from 'https://strategywiki.org/w/index.php?title=Dragon_Warrior_III/Player_classes&oldid=783885'
Wow! An update!
07.28.2001 Update by Mr. Saturn
Who'd of thought that I'd update the NES shrine so soon? Well, I uploaded some maps that I've been forgetting to for quite some time... take a look.
07.28.2001 Update by Mr. Saturn
Who'd of thought that I'd update the NES shrine so soon? Well, I uploaded some maps that I've been forgetting to for quite some time... take a look.
We've Gone Portable
07.26.2001 Update by Mr. Saturn
Sorry about the lack of updates, but I've been rather ill lately; regardless, I'm back now. As you can see, I've added a selector on this page directly under the logo, so now you can quickly jump over to the Dragon Warrior III GBC shrine, should you actually be looking for data on that game, and not the NES game. The Table of Contents (located to the left) on the GBC page links only to the information pertenent to the GBC game. Any new updates regarding the GBC game will only be posted on the GBC index page. Look forward to the completed NES walkthrough after the completed GBC shrine. Enjoy!
07.26.2001 Update by Mr. Saturn
Sorry about the lack of updates, but I've been rather ill lately; regardless, I'm back now. As you can see, I've added a selector on this page directly under the logo, so now you can quickly jump over to the Dragon Warrior III GBC shrine, should you actually be looking for data on that game, and not the NES game. The Table of Contents (located to the left) on the GBC page links only to the information pertenent to the GBC game. Any new updates regarding the GBC game will only be posted on the GBC index page. Look forward to the completed NES walkthrough after the completed GBC shrine. Enjoy!
We're Going Portable
07.19.2001 Update by Mr. Saturn
Dragon Warrior III is in stores across America. It actually came out a couple of days ago, but it should be in a store near you by now. If you have a GameBoy Color or a GameBoy Advance, get this game. Note: The game DOES NOT work on classic GameBoys.
Regardless, the shrine is now going portable, which means that, soon, the shrine will fully cover the GameBoy Color version of the game. You can see where it is going by checking the Items page; it is the first to have a NES/GBC option at the top of the page. If you can think of a better way to impliment the GBC additions, drop me a line.
UPDATE: I've finally revived the Character Classes page, and it's the second page to have the GBC additions. Plus, I made a cheesy little page of pictures from the Personality test for people who don't have the GBC version here. I'll be adding an in-depth guide to the Personality test, soon.
07.19.2001 Update by Mr. Saturn
Dragon Warrior III is in stores across America. It actually came out a couple of days ago, but it should be in a store near you by now. If you have a GameBoy Color or a GameBoy Advance, get this game. Note: The game DOES NOT work on classic GameBoys.
Regardless, the shrine is now going portable, which means that, soon, the shrine will fully cover the GameBoy Color version of the game. You can see where it is going by checking the Items page; it is the first to have a NES/GBC option at the top of the page. If you can think of a better way to impliment the GBC additions, drop me a line.
UPDATE: I've finally revived the Character Classes page, and it's the second page to have the GBC additions. Plus, I made a cheesy little page of pictures from the Personality test for people who don't have the GBC version here. I'll be adding an in-depth guide to the Personality test, soon.
Walkthrough
06.21.2001 Update by Mr. Saturn
Just a disclaimer: in it's current shape, the walkthrough is a little shoddy. It's going to be much more extensive than the walkthrough from the old DW3 shrine, so it's a bit more than I have notes on. I have notes for most things in the game, but some of the monotonous things that I'm including in the walkthrough (that can be very vital when consulting a walkthrough) aren't really documented anywhere (including my notes), so I have to go back through the game and get them. Don't worry though; the walkthrough will be complete, and include maps and data sheets galore! Though the walkthrough will be complete to the point of getting one's self through the game before the GBC version comes out, the full features won't be for a few weeks afterward (which is when most GBC players will need them most).
06.21.2001 Update by Mr. Saturn
Just a disclaimer: in it's current shape, the walkthrough is a little shoddy. It's going to be much more extensive than the walkthrough from the old DW3 shrine, so it's a bit more than I have notes on. I have notes for most things in the game, but some of the monotonous things that I'm including in the walkthrough (that can be very vital when consulting a walkthrough) aren't really documented anywhere (including my notes), so I have to go back through the game and get them. Don't worry though; the walkthrough will be complete, and include maps and data sheets galore! Though the walkthrough will be complete to the point of getting one's self through the game before the GBC version comes out, the full features won't be for a few weeks afterward (which is when most GBC players will need them most).
Updates
06.20.2001 Update by Mr. Saturn
I stand by my previous promise of having the walkthrough done by the time the Gameboy Color version of the game is released, and it looks like I can really get it done. Also, for those of you who already have the portable version of the game (or the SFC version), remember that this site wasn't originally made to cover those games, so it doesn't have all of that information; the mini-games, the monster coins, and the hidden dungeons aren't covered, but coverage will be added quickly after the North American release of the GBC game. Expect a lot of updates in mid-July.
06.20.2001 Update by Mr. Saturn
I stand by my previous promise of having the walkthrough done by the time the Gameboy Color version of the game is released, and it looks like I can really get it done. Also, for those of you who already have the portable version of the game (or the SFC version), remember that this site wasn't originally made to cover those games, so it doesn't have all of that information; the mini-games, the monster coins, and the hidden dungeons aren't covered, but coverage will be added quickly after the North American release of the GBC game. Expect a lot of updates in mid-July.
Site redesign in progress
04.16.2001 Update by Mr. Saturn
If you couldn't tell, we're undergoing a change in layout. It should be done soon. Also, I've removed the Remix section for now, as I currently have no information in it. The completed walkthrough is also underway. Oh, and as soon as the Gameboy Color version of Dragon Warrior III comes out, you'd better believe we'll be the first to have all of the information.
04.16.2001 Update by Mr. Saturn
If you couldn't tell, we're undergoing a change in layout. It should be done soon. Also, I've removed the Remix section for now, as I currently have no information in it. The completed walkthrough is also underway. Oh, and as soon as the Gameboy Color version of Dragon Warrior III comes out, you'd better believe we'll be the first to have all of the information.
Mostly done...
03.01.2000 Update by Mr. Saturn
Music page is up. Remix and walkthrough are under construction now.
03.01.2000 Update by Mr. Saturn
Music page is up. Remix and walkthrough are under construction now.
Updates
02.23.2000 Update by Mr. Saturn
Sorry about the delays between updates, but the maps page is up now, and the remix and music pages are underway.
02.23.2000 Update by Mr. Saturn
Sorry about the delays between updates, but the maps page is up now, and the remix and music pages are underway.
(Re-) Opening of the Dragon Warrior III Shrine!
02.17.2000 Update by Mr. Saturn
Welcome to the Dragon Quest/Warrior III Shrine's reopening. This shrine was completed back in April of '99, but was destroyed in a messy move from a different server (which should teach me to always keep backups... :D). I'm Mr. Saturn, your maintainer, and am happy to bring you the definitive source for all things relating to Dragon Warrior III. I say Dragon Warrior III, because I won't offer all of the information about Dragon Quest III. It's not that it's less important, it's just that I'm not Japanese, and don't know everything about it. It's to be understood that Enix plans on re-releasing this great game on the Sony Playstation, and with Enix re-opening in America, there's even a chance we North Americans can see Dragon Warrior III in all of it's glory again. Stay tuned, and I'll keep you posted on everything related to Dragon Warrior III.
02.17.2000 Update by Mr. Saturn
Welcome to the Dragon Quest/Warrior III Shrine's reopening. This shrine was completed back in April of '99, but was destroyed in a messy move from a different server (which should teach me to always keep backups... :D). I'm Mr. Saturn, your maintainer, and am happy to bring you the definitive source for all things relating to Dragon Warrior III. I say Dragon Warrior III, because I won't offer all of the information about Dragon Quest III. It's not that it's less important, it's just that I'm not Japanese, and don't know everything about it. It's to be understood that Enix plans on re-releasing this great game on the Sony Playstation, and with Enix re-opening in America, there's even a chance we North Americans can see Dragon Warrior III in all of it's glory again. Stay tuned, and I'll keep you posted on everything related to Dragon Warrior III.
Questions, Comments, Complaints, Criticisms (Words of Wisdom, perhaps) can be sent to:
Dragon Warrior III ©1990, 1991